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Topic | Old JRPGs are unplayable because of random encounters. |
nemu 02/26/20 4:15:57 PM #57: | The biggest issue is when there is no balance. The creators should assume the player will have X battles and they'll be around X level. Then the battles should be planned so they'll provide decent challenge without being too easy or too hard so long as the player isn't rushing or over grinding. Many games lack that, so you're either running into battle after battle of Press A to Win or it's a slog to get to even get halfway into the dungeon because you're already dead on the first floor. ... Copied to Clipboard! |
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