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Topic"games should be complete and feature-rich"
darkphoenix181
02/21/20 11:30:38 AM
#17:


DezDroppedFreak posted...
And they cost a metric fuckton more to make

Did you take economics?

Lets compare:

$50 at 100,000 units sold.
$5 million in revenue.

$60 at 1,000,000 sold.
$60 million in revenue.

Even little niche jrpgs are make 10 times more today than they did in the 90s. 100,000 units pushed used to be a success.

Now, look at the big franchies. CoD sells 10 million copies on the first day.
$600 million revenue.

Now, even if we take a layman who is likely quoting a huge number, they made waaaaaayyyyy more profit.

https://www.quora.com/How-much-did-it-cost-to-make-Call-of-Duty-WW2

$500 million to make CoD with $600 million revenue?
$100 million in profit.

Compare to if it was even free to make games in the old days.
The whole revenue back then was $50 million because of 1 million sales.
So their profits are double the revenue!

Conclusion, it literally doesn't matter how much it costs them to make games today profit wise. They are making more than double the profits they used to.
And this is before the predatory dlc and all that.

They are greedy.
Greedy.
Greedy.
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