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TopicIf you use rewind/save state to finish a game, did you beat it?
HaRRicH
12/29/19 2:34:43 PM
#65:


I figure a lot of this argument comes from the pride we as gamers in the '80s and '90s felt from not only beating our games but also...

1) Beat at a time when developers were still learning how to train their players. We had to learn the hard way on so many games -- Let's Plays weren't around to show us, nor were there as many other similar games for us to learn from.

2) Beat at a time when developers haven't gotten away from the gimme-all-your-coins arcade mentality. Extra lives, continues, non-rechargeable shields...these definitely still exist and have a place in gaming, but there are players who just don't like these restrictions as much.

3) Beat at a time when glitches were more common. We had to work around developer oversights more.

4) Beat at a time when there weren't as many great or tough games as there are today. It was a bigger deal to beat our games then because we were seeing more or less every game that came out since the industry crashed. Why should Topher McNewperson care as much about Contra in this next decade as we once did?

5) Beat at a time when playing video games were still socially looked down upon. I still remember getting beaten up for knowing what Metroid was -- now Markoplier has a career. Yeah, I'll be a bit defensive about how tough video games were growing up because their difficulties went beyond the games.

...so I get the defense and I still hold onto the pride I had with beating certain games growing up (including Battletoads, I see you naysayers!). Still, I see most of this defense tied to ego. I can separate ego enough to see the difference between IF they beat a game and HOW they beat a game, and that's the line I think we're talking about here.

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