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TopicYou get a job offer to beta test a new VR game......
wolfy42
10/21/19 8:47:43 PM
#45:


SunWuKung420 posted...
Ok. Ready player one.


More like The Matrix, but run by the most wealthy/elite goverments and coperations (same thing pretty much), to occupy the masses and keep them from uprising, while drastically reducing population/birth rate.

Meanwhile as far as permadeath and not getting back where you were right away, that is true, but you would acumulate wealth and magical items etc that would enable you to progress much faster.

For instance casting a simple attack spell early on might require you to say 4 phrases exactly while making a certain series of signs with your hands. Initially when playing that could take a significant amount of time, even over a second, and seem quite difficult. After doing that for months, and even harder more difficult spells, it would be cake for you even after dying, and instead of casting say 1 spell every 2 seconds, you could now cast 2 per second.

Meanwhile your equipment and supplies would allow you to finish quests over your level and progress very fast, you certainly wouldn't make up 2 years of play over night, but since leveling slows down as you advance, you could probably re-level up to about 70% of your previous one in a month or so, while having the opportunity to change things, focus on new stats, specialize in new skills and refine your character.

You would also know the best quests to do in the areas you played before, and therefore you could do other quests that you didn't try yet, and gain more valuable items bonuses...so when you do finally achieve your previous level, you will be stronger, and more able to take on the challenge that killed you the first time (not to mention having knowledge about the fight etc in advance).

Initially the concept was to use the dreamlike ability to have you forget about your real life while playing, making you ONLY the character, and then on death, erase all previous memories, all equipment etc, and have you start over from scratch. This ended up being too much of a loss and players would just stop playing after death. By allowing memories to carry over, and accumulated items/wealth as well, the number of people who ended up just stopping after death (or at least for any period of time...more then a month), would be very low.

The game is massively addicting, more so then any previously, it allows for those with medical issues, loss of limbs etc, to be whole again, to walk if they can't, to talk if unable to in real life etc. It allows you to be any gender you want while playing as well, and to a large degree determine your appearance (Within parameters).

The general concept behind the game is to make something nobody will want to stop once they start playing it, and permadeath was required for that. Many people eventually become bored if there is no real risk, no danger or loss if you lose. Permadeath causes serious loss, but without getting to the point where players become dissilusioned and unwilling to play again. Especially at lower levels, a player can quickly make back the time lost, which works perfectly when people are still learning the game, and are far more likely to actually die.
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