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TopicI'm giving you, yes YOU a chance to give me your input on one of my blade ideas.
Dreaming_King
08/24/19 7:56:19 PM
#1:


Which one of these ideas sounds the best? Please read entire topic before posting, as that should explain exactly what I mean when I say best, which is obviously the most important consideration here. - Results (0 votes)
Multi Blades: For a dedicated fast attacker and dual wielder in addition to another physical ranged option.
% (0 votes)
0
Torturous Blade: For a dedicated status afflicter and hyper mode toggle in addition to having a larger move pool.
% (0 votes)
0
Living Blade: For a dedicated "weird" option to mix things up and some necromancy on the side.
% (0 votes)
0
So this is for a video game I've been working on so it's pretty hush-hush. That said, I've actually already decided on what to do, but it was a tough decision and I was curious if the community would make the same choice as I did in the end. That's why I decided to give you all the opportunity to look at how I work up close and personal.

Generally, in my works, I like to lean heavily on archetypes and connections, balance and contrast, that sort of thing. So for this Project the player has access to five different blade types and "sidearms" as I call them that correspond to the five main bosses, key NPCs, and also the ten main types of magic (technically nine) among other things. Keep in mind that the "Elements" aren't intrinsically tied to the weapon, but are just things and concepts I had in mind while designing. The abridged break down is something a little like this.

Boss / NPC 1: Dorothy / Prince
Elements: Quintessence/Holy/Regalia/Castles/Chains/Monad
Sword: Legendary Blade (standard one handed weapon that can be blessed by various gods if the player seeks out their Abode for different effects.
Sidearm: Legendary Shield (standard mid sized shield that can be used to block both medium physical and magical attacks, while also receiving blessing like the sword, for example specific elemental damage reduction)
Notes: A regal weapon for a heroic warrior. While not the strongest physically or magically or the most versatile, it is the most reliable and if work is put into it, potentially the most valuable.

Boss / NPC 2: Death / Revenant
Element: Water/Ice/Sorrow/Forests/Decay/North
Sword: Magic Blade (reverse wielded short sword with magic crystal pommel that lets it cast various spells like a classic wizard's staff, when buffed the length increases)
Sidearm: Magic Sleeve (magic cloth wrapped around the left arm that lets the user block light physical attacks and heavy magical attacks and summon items from inside the sleeve mid battle.
Notes: A graceful weapon that can cast powerful spells, however it is difficult to master and requires strategic use and knowledge of enemy weaknesses to unlock its full potential. Can be used in melee, but unless heavily buffed won't excel.

Boss / NPC 3: Demiurge / Intoner
Elements: Earth/No Element/Perfection/Mountains/Order/East
Sword: Ballistic Blade (mid sized Squall-esk gunblade that can be customized for different effects)
Sidearm: Hilda (a revolver that while weaker than the main weapon can automatically generate bullets and potentially give the player access to two elements at once if they customize it. Can not be used to block so defensive options are limited
Notes: A gun based weapon that gives the most freedom on how to approach battles, although a steady aim and timing are prerequisites to dealing optimal damage. Can be used in melee effectively if the player is confident enough in their dodging skills

Boss / NPC 4: Dragon / Beast
Elements: Fire/Lightning/Rage/Volcanos/Vitality/South
Sword: Greater Blade (Large Sword with two stances, one for slower but deliberate strikes and another "berserk" stance that is faster but riskier)
Sidearm: Greater Armor (Left arm armor that lets the player block heavy physical and light magical attacks, although in the 'berserk' state the armor is instead used for additional attacks
Notes: A great sword heavy enough to break guards and stagger even large foes. Has the highest melee reach and damage per hit but because it is used with one hand is relatively slow compared to the other blades, this makes casting spells with it difficult as well.

Boss / NPC 5: Devil / Witch
Elements: Air/Arcane/Illusion/Desert/Chaos/West
Sword: ...?
Sidearm: ...?

So this is it. I had the archetypes for the first four weapon types pinned down but I was having trouble with the weapon "of" the Devil and Witch. The options I came up with were:

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