LogFAQs > #922184887

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TopicProblem: How do you stop a player from re-loading when stealing from an NPC?
Pancake
05/21/19 1:17:02 PM
#49:


Immersion is vastly overrated anyway.

i realize immersion means different things to different people but if you know to abuse a mechanic something's up. you know something the creator probably didn't spell out.

i'm not about to say 'no! bad! wrong way to play games!' because that's not really ideal. i read a discussion about the moogle charm (ff6; it turns off random encounters) pretty recently and it got me to the same point i want to make now: if a player knows your game, why not let them break it a little? why not give them the keys and say 'hey, free sandbox'?

with the moogle charm, i'd put it in a spot where the player would have proven that nothing in the game is going to kill them. the ideal spot (i think) is on top of the fanatics' tower. rewards like this are better if you can get to them early if you're really good; otherwise it's like the wyrmhero blade in ffxii.
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