LogFAQs > #922176634

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, Database 5 ( 01.01.2019-12.31.2019 ), DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicProblem: How do you stop a player from re-loading when stealing from an NPC?
DevsBro
05/21/19 9:07:52 AM
#35:


Generate a random seed and use it to seed an RNG specifically designated for stealing. Include the last-generated number in your save file to seed the RNG when you load your save and now no matter how many times they reload, they will always get the same result, and it can still have the pseudorandom element.

Smashingpmkns posted...
Game Makers Tool Kit has an episode on this iirc. I think the ep is called Playing Past Your Mistakes.

Came in to mention this. And yes, that's the title.

Summary:

1.Have a wide "failure spectrum," meaning failures are small and progressive. Like in MGSV where game over only happens if you get spotted, don't escape the enemy's field of vision when he comes to investigate, don't take him out in reflex mode and finally can't escape, hide or defeat all the enemies.

2. Make setbacks small, recoverable and unpredictable. If you fail the steal check, you can try again later.
---
53 LIII 0b110101
p16 0x35
... Copied to Clipboard!
Topic List
Page List: 1