LogFAQs > #922134104

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TopicProblem: How do you stop a player from re-loading when stealing from an NPC?
Notti
05/20/19 10:21:33 AM
#13:


Savescumming.

https://tvtropes.org/pmwiki/pmwiki.php/Main/SaveScumming
https://www.rockpapershotgun.com/2015/03/01/confessions-of-a-save-scummer/

2 ways that might give you ideas.

If the game is an auto saving type game, then just micro save while something risky is going on (gambling) or just happened. (boss drop, or so on)

Another way is to presave a worse case (not necessarily worst case) scenario during any save. Like, save file a person with 1 less life than they should have, and then credit them back with it after the gamble.

Another way might be to try to program an auto save file in the background that tries to log all save scumming profits, and when a player reaches a threshold, make him pay.

Other are like you said, perhaps like, you can't save in or near the gambling house. Or gamblers are closed for 5 minutes after a reload. (or for 5 minutes after reload gamblers or theft opportunities have lots of guards)

The simplest idea is to not have manual saves. Or manual saves only at an inn, auto saving otherwise.
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