LogFAQs > #922133341

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TopicProblem: How do you stop a player from re-loading when stealing from an NPC?
Kerred
05/20/19 9:55:56 AM
#1:


Quicksave, steal, get caught, reload, steal successfully, save again.

From a game design perspective, it would be ideal for the player to avoid repeating reloads tons of times to avoid breaking immersion. This would go for things like reloading because you lost at a poker or liar's dice minigame.

Fallout New Vegas "changes decks" when you reload poker so you have to wait a minute. A punishment for reloading, but doesn't seem to be effective.

Pyre pulls it off beautiful by just not giving you the option to reload and the story keeps going if you lose, but you aren't punished as the story is now different and doesn't punish you, and in fact makes it better as you keep your high level character at the expense if feeling bad for the character.

Elder Scrolls has a lovely idea where thugs come after you well after you have saved 20 times, making you unlikely to reload a save and not steal from said person.

Personally my ideas to reduce reloading when stealing would be:

- Tier lists for stealing. You always steal something every time and very rarely have a guard after you immediately, but the rewards are dice rolls based on your skill. And maybe an NPC getting suspicious after your first attempt to make you prevent you from stealing from that NPC again.

- Guards issue an arrest warrant later next time you visit the area, just like the thugs. This may encourage more players to interact with jails.

Your thoughts? Yes you could just go by the honor system, but remember if the game allows you to do it, the mass percentage of the population will do it if it makes it easier.
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