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TopicYall don't give Todd and his team too much flak for Fallout 76
Dyinglegacy
11/19/18 11:47:11 AM
#30:


RchHomieQuanChi posted...
I played the game, and within 10 minutes, I saw a water texture that looked like it came straight from an early PS3 game. I'm not even a graphics whore and the graphics stood out to me in a bad way.

And I noticed constant stuttering and jittery movement when I tried to sprint. It looked and felt so bad.


I haven't lol. What are you playing on? I'm playing on base ps4, and other than a few frame drops here and there, I haven't experienced much.

RchHomieQuanChi posted...
The problem is that many of these bugs are legacy problems and should have already been fixed ages ago.


Biggest bugs I've ran into are spawning inside of my friends camp objects. I usually just have to fast travel again and it fixes it. Another bug is freezing when loading into an interior cell, but that's only happened the first day the game went live. I had a bug occur with a perk not registering. Relogging fixed that one. I've ran into one bugged quest so far, but that might be fixed after today's patch. You simple couldn't interact with a quest item. That is probably the biggest bug.

RchHomieQuanChi posted...
Too bad that, in the game, all it ever amounts to "build more s***, craft more s***".

In screenwriting there is a rule. "Show, don't tell". This entire game is nothing but telling us about more interesting stories.


I'm not seeing a problem with build more and craft more, or how that relates to the story. Building and crafting is a natural occurrence in this game, as in you'd do it whether you were advancing the story or not.

As for show don't tell. There are plenty of environmental story telling scenarios. If you're talking about the fact that a lot of the quests are telling you a story that is already over, there're reasons for that, but it's kind of a spoiler. I haven't progressed that far, but it has to do with the scorched plague. Maybe you just don't like the way the story is, and that's OKAY for you feel that way.

RchHomieQuanChi posted...
Then it wouldn't be an online survival game.

Sounds good to me.

RchHomieQuanChi posted...
It'd be a community-driven cooperative game, but the game's design doesn't even allow for proper implementation of that either, so it fails at being either.


Game's design? Fails at being either? It has elements of both these game types, but I'm not sure if it's meant to be either of those. It has survival elements, as in crafting, gather and managing. I'm not sure if I've played a community driven coop game before, so what's an example of one of those?

RchHomieQuanChi posted...
Knowing what I'm getting into doesn't make Fallout 76 a less s*** game.


Subjective. I don't think it's shit. If know what I'm getting into with a game, then I'm more likely to avoid it if I sense shit. I don't stick around to keep sniffing it, and complaining about it's smell.
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