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Topicwtf Fallout 76 comes out in 2 days?
Hexenherz
11/12/18 8:58:49 PM
#13:


@SH_expert44

Physics are a little more solid now for the most part. You still encounter issues like vehicles getting stuck on dumb things (especially if someone digs a reinforcement bank on the road, if you stop on one of those it could be an issue). Besides the one issue I had where my truck went flying forward off a bridge into the water while towing an artillery piece I haven't seen any outrageous vehicles twitching out or flying, though.

Usually you can revive people, though I have noticed that every once in a while when you get revived you get flung out like ten feet from where you were >_>. I've... apparently already played 22 hours and in that time I have only seen one instance where reviving got disabled for the whole server, that was weird. Everyone's E key just stopped working apparently.

I think they fixed the "climbing up objects" thing about 95% of the way. There are still some instances where I try to jump a wall that looks short enough and my character reaches up... and then doesn't grab the top. It's just kind of misleading. I haven't gotten stuck on any rubble or climbing through windows like in the beta, but I have had some minor difficulties trying to get on top of shorter objects at times. Still nothing as frustrating as the beta where you got stuck on rubble.

Another glitch I saw (once) was on the final stage of the grand operations mode. Each team is trying to capture a central point, and then the team that captures it has a certain number of lives and time to try to carry bombs to the other team's comms stations. The problem is that on one of the matches one of the bombs failed to spawn, and the game lets you keep playing as long as one of the bombs is in play (either being carried or planted)... so that match just didn't end :(

Weapon sights for handheld firearms are fine, though some of the scopes are too dark for their own good on some of the maps. Mounted weapons on vehicles are screwed up though. If you're on a gunner's seat on a tank for instance the machine gun does not turn at all, and when you zoom in you lose the crosshairs (since you're supposed to be looking down the sights) but it doesn't let you aim down the sights...

I think it's still too early to tell about guns since people keep saying not everything is in the game. I do know that the default gun for Medic, the Sten, is extremely weak and you need to get headshots constantly if you want to have a chance to get kills with it. I'm looking forward to finishing the assignments for the Sten so I can move on to better things.

I suck at planes so I don't know if they are still unbalanced, but the AA is definitely buffed up now (... almost too buffed, since you can reliably shoot down the transport planes on grand operations when the other team is *just* jumping out the door >_>).

Haven't noticed any serious audio issues.

People do seem to be actually taking advantage of fortifications more, and I've gotten into a couple squads that actually work together as a team and fortify things to help the team advance. But fortifications still don't give anywhere near as many points as they should.

Spotting is gone, but I think it's supposed to be that way. Snipers can spot and I have seen people get marked somehow but I don't know if it's just because everyone's looking their way or what.

Soldiers don't glow indoors but I wish they would. I don't have any flickering light / shadow issues like I did in the beta, but there's still a very big contrast (even with HDR off) that makes it really hard to see interior spaces on some maps. And you can't make it too bright because the next map is always set in the snow and it's blindingly bright.
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