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TopicIs Diablo 3 just a loot farming game?
Mr_Biscuit
11/11/18 12:14:04 PM
#12:


ImTheMacheteGuy posted...
Biscuit's descriptions are on point.

In endgame, some builds actually favor stronger skills and cool down reduction where you can get by without resource generation. My witch doctor build utilizes 3 summon skills with the pets being pretty much invincible and tanking for me. I use a channeling skill as my primary (left click) with a rune that gives it a one-click resource cost as opposed to a channelling cost (so it doesn't deplete resource over time, just initially, so it is free to channel indefinitely). My other two skills are area damage over time and one of them is augmented to allow 3 casts in quick succession before the cooldown starts and also buffs all of my damage and pets' damage for a time (and the cooldown is shorter than the buff time and can be reduced by enemies dying near me). I also have passives and gear buffs that make pets more effective. It's a fun build. Summon-heavy glass cannon though. If I stay alive, enemies don't for very long lol. If I get killed, I can have a bad time. Multiple deaths in quick succession ruins me, because death is the only way I have to re-summon pets and those skills actually have long cooldowns.

That sounds fun. I was always a pet Druid in D2, so I tried pet Witch Doctor for a bit at one point and had fun. Necro is satisfying that more, though, as I have 18 minions out at a time just destroying everything. I love my little army.
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