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Topic | Is Diablo 3 just a loot farming game? |
Mr_Biscuit 11/11/18 11:31:07 AM #7: | @Teddytalks posted... Mr_Biscuit posted...Well, yes and no. I wouldnt compare it to Dark Souls or League, really. You make your own build of six abilities (resource builders, resource spenders, cooldowns, summons, buffs, heals, etc) out of a pool of probably about 25 choices per class. On top of that, each of those abilities has six variants (runes) that further alter what the ability does. On top of THAT, at endgame you can collect set items or legendaries that further enhance/augment certain abilities and runes. Plus, you get three passives out of a pool of like 30. For example, Im currently playing a Necromancer that does the following: -shoots bone spikes up from the ground to generate Essence (my resource), runed to also occasionally stun enemies -has an aura that is runed to automatically consumes nearby corpses for Essence -summons skeletal warriors and runed to command them to go berserk on a target of my choice as an Essence spender -summons skeletal mages, runed to draw from my health pool to make them last longer, another Essence spender -creates a big vortex of death, runed to suck enemies into the middle -summons a golem, runed to go into a whirlwind of bone where I choose -has passives geared towards further enhancing my summons and restoring my life every time they hit someone -has a legendary ring that doubles the amount of mages I can summon You could very easily play a perfectly viable Necromancer that uses none of those abilities, or doesnt even have any pets at all. Hell, my builds not even optimal, probably, Im just having fun being a summon god. And thats one of seven classes. The games all about gratuitous massacre of hordes of demons, but the flavor of the fireworks is all yours. --- ... Copied to Clipboard! |
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