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TopicJust beat Detroit: Become Human. We need more immersive games! *spoilers*
cuttin_in_farm
09/02/18 3:23:28 AM
#1:


First off, just coming off Nier: Automata leaves me with a VERY positive impression of games centered around androids.

But Detroit in particular was just so... great! Games like this are usually meh. Like Heavy Rain and Beyond 2 Souls. Both underwhelming.

But to play this game blind is just so powerful. I really tried to get into character for the 3 protagonists instead of using power of omnipotence or projecting my beliefs on to my choices.

Like, the games use of the HUD and your conditioning from video games to augment the games theme of deviancy is brilliant! When the game gives you the objective Dont Move! as Kara...! I was confused. I KNOW I needed to stop the dad. But... the game (my programming) told me to not move...!? Do I disobey? But I need to listen to the instruction. But why? Because I have to? No, I dont... that moment was a powerful revelation to me! Adult-child dynamics are pretty hard to screw up. But the fact my Kara had shit luck the entire game, where typically the worst event happened, made me stressed on how her story would end.

I tried hard to make my Conner focused on the mission. It only made sense. I was from CyberLife. Even if it means chasing a deviant and a little girl through highway traffic (God that sequence was heart-pounding. Me vs Me with a little girl screaming as cars whistled by.). But time and time again Conner would make choices that didnt make logical sense. Saving Hank instead of catching the deviant? Stopping a massacre at the news station? I always justified as to help the mission, but when I couldnt bring myself to execute Chloe...! It called my bluff.

Markus was my antagonist at first. Betrayed by humans, it only made sense vengeance was my goal. I started peacefully. I only wanted the son. Jericho was a side ordeal. But I realized how much I could actually do. I decided to fight when my peaceful requests were met with disdain. Little by little my thresholds to violence diminished. Until human life was no longer a concern. But liabilities could not be tolerated. Simon was injured. He had to die. Even Conner, who Markus masterfully manipulated into deviancy had to die.

But to have Kara (and Alice)s fate at the camp be decided by who would win against the two titans: The deviant now in denial who was used by both sides, Conner. Or the flag bearer and savior of his people, Markus. It turned my Conner into the tragic villain. And Markus the driven hero.

Like holy shit, its insane how what I get from playing this game is COMPLETELY different from what someone else can get from the game. As a writer, and an empath in general, this was a stellar experience. There was no world wide stakes for the most part. It was just Detroit. But the presentation was phenomenal.

Too bad games like this arent mainstream. I dont consider myself a gamer, but the last two I played have been unforgettable.
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