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Topic | Smash Bros Melee is carried by it's community |
Doe 08/07/18 1:35:19 AM #32: | WaterLink posted... It doesnt have to be played with 2 stocks. Me and my friends play with 4 stocks. To keep pace for tournaments to not take a week, yes, it has to be played with two stocks. You completely miss the point of edgeguarding. Smash is a series about knocking people off of the stage. Therefore, it makes perfect sense that if you're at the point to where you're firmly offstage, you should be in a massive disadvantage state. This was the case in every game before 4, even with Brawl's magnet hands off-stage was still a pretty bad situation. But that said, being offstage doesn't mean you just die; people recover all the time in Melee. It just makes sense that if you've been firmly knocked offstage or below the stage, you should be in a bad spot. If you're in the bottom corner of the screen, you shouldn't come back. Smash 4 on the other hand, so many characters have crazy good recovery, and air dodges off stage are so good, and so many characters who had powerful options against offstage opponents had them taken away in the transition to 4 (Marth, Falco, as two examples). Recovering for most characters is much less of a disadvantage state which makes stocks last much longer. Pace actually slows when most characters are pushed offstage, which is nonsense, since that should be the most frantic and scary point as that is when people die. What was the end of a stock in Melee, is now moments of dead time as Bayonetta or Fox or Mario flies back to the ledge from the corner. Because of how weak edgeguarding is, characters who actually still have awful recoveries (Ness, Little Mac, Dr. Mario) plummet down the tier list because they're essentially given a unique and crippling weakness. --- ... Copied to Clipboard! |
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