LogFAQs > #904887516

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TopicMetroidvania game design: What don't you like?
Black_Crusher
07/11/18 1:07:06 PM
#27:


Chewster posted...
I don't think the map should be a power-up, unless you mean it's like Zelda/Metroid style where you always have a map that fills in as you go along but there is a place where you can get the "full" map of the area.

Yeah maybe power up is the wrong term. On the subscreen it's with the others under the "items" header while the weapons are on the other side under "arms".

For now it's very basic because I'm not far in yet despite my good progress. For now it acts like NES Zelda does on the overworld- Think a rectangle broken down into sections and the one that flashes is the section you're in. It will be more detailed later.
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