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Topic | Metroidvania game design: What don't you like? |
Black_Crusher 07/11/18 8:23:24 AM #4: | Far-Queue posted... Metroidvania games usually have a fair amount of backtracking, as you gain new abilities that allow you past obstacles you've encountered in earlier stages. I don't mind this, but one thing about this aspect I dislike is when the enemies remain the same. You get increasingly powerful, but enemies in the early areas are the same low-level riffraff. It's cool when a game mixes it up and throws a curveball or two your way. Introduce a few new enemies, or make the enemies stronger, or even alter the level so it's not what you expect when you return. See to me that sounds a lot like a type of level scaling, which is something I don't usually like because it makes it seem like you haven't really grown more powerful or progressed since you're fighting things that are always your equal. --- Wild West Action: The Outlaw, The Drunk, & The Whore! https://store.steampowered.com/app/853610/ ... Copied to Clipboard! |
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