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TopicMetroidvania game design: What don't you like?
Black_Crusher
07/11/18 8:23:24 AM
#4:


Far-Queue posted...
Metroidvania games usually have a fair amount of backtracking, as you gain new abilities that allow you past obstacles you've encountered in earlier stages. I don't mind this, but one thing about this aspect I dislike is when the enemies remain the same. You get increasingly powerful, but enemies in the early areas are the same low-level riffraff. It's cool when a game mixes it up and throws a curveball or two your way. Introduce a few new enemies, or make the enemies stronger, or even alter the level so it's not what you expect when you return.

See to me that sounds a lot like a type of level scaling, which is something I don't usually like because it makes it seem like you haven't really grown more powerful or progressed since you're fighting things that are always your equal.
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