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TopicMetroidvania game design: What don't you like?
Black_Crusher
07/11/18 7:58:27 AM
#1:


I'm developing one now, and am about 3 months into the project and work on it every spare chance I can.

Personally-speaking I don't like backtracking to the point of it being obnoxious. Another is finding a weapon that outclasses everything else.

To these points:

The map so far doesn't have many big hallway dead end deals and I've been trying to incorporate lots of vertical pathways between areas and rooms (the original Dark Souls does this masterfully). And all weapons have some sort of unique thing about them, so that players might still want to hold onto the starting dagger potentially.
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Wild West Action: The Outlaw, The Drunk, & The Whore!
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