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TopicLet's discuss game design traits that we either LOVE or HATE
xp1337
07/10/18 3:59:53 PM
#10:


Love: Ar nosurge's Random Encounter Wave System.

I don't really know what else to call this so yeah. Basically, every area where random encounters exist there's a set number of them. Now, once you get into battle you're technically up against every encounter in that area. They come in waves. So, let's say there's 10 encounters in an area. You'll start battle against the first wave and if you defeat it the next one will come in. The way this works is there's a 10 turn limit to each battle and it alternates between player and enemy turn. Your team is split between a vanguard fighter and a caster. You choose a spell for the caster to use at the start and they charge it as the battle progresses while you control the vanguard fighter and fight more conventionally.

You can see the number and configuration of the later waves in a bar at the top of the screen. Now you can also order the caster to launch the spell at any time on your turn. Here's where it gets fun. As the caster's spell charges if it gets into overkill territory (and it will) you can see on that wave status bar just how much damage it'll do to the future waves. So after it's charged enough to deal with the wave you're fighting it'll start working on the next wave... and then the next... and the next... Charged enough/you do enough damage with the vanguard while that happens and you can defeat the entire area's encounters in a single battle. Spell charge goes down if you fail to defend the caster from incoming attacks and the battle also ends after the spell is fired off regardless of turn count. If there are waves remaining at the end of battle that persists. So if you only killed 6/10 waves in your first fight, there are 4 left in the area and you'll pick off from there in the next battle.

It's fun coming up with ways to clear the entire enemy group in one battle.

Hate: Gating content behind NG+ or otherwise limiting your options when the content is important.

This is a bit conditional because it can (rarely) be done well. Nier's NG+ is perhaps one of the biggest examples. But generally speaking it's annoying to me when important/good content is stuck behind stuff like NG+ because augh making you play it again just to see it?
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xp1337: Don't you wish there was a spell-checker that told you when you a word out?
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