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TopicWhat a piece of shit.
Zeus
05/27/18 3:56:49 AM
#22:


adjl posted...
Zeus posted...
If somebody is threatening your livelihood, it's kinda understandable to have strong feelings.


The thing is, bad reviews are just a part of any creative enterprise. Don't blame a reviewer for your game not being good enough to get a good review from them.


Criticism is subjective in nature, though, and most people think that their product is good. Therefore resentment towards negativity can be a natural response, particularly when you have an economic interest in the product's success. Given that reviews can have a pretty direct impact on a product's success, creators often blame the bad reviews and the reviewers when things don't sell.

Monopoman posted...
Zeus posted...
faramir77 posted...
How much of a sociopath does one need to be to celebrate the death of someone who criticized the video game they developed?


I honestly have mixed feelings on it. While celebrating death is generally a terrible thing, people tend to get pretty invested in their work and, when you're in entertainment, it's also your livelihood. If somebody is threatening your livelihood, it's kinda understandable to have strong feelings. The problem is platforms which encourage people with strong, offensive opinions to voice those opinions and, in turn, suffer for it. While he was alive, John Bain might have hurt the guy's career. However, by mocking Bain's death, the guy ironically cost himself his job.

Social media generally encourages and facilitates these terrible lapses in judgment in what I assume are otherwise ordinary, reasonable people.

Criticism is required in society to get better, if we don't look at things and go item xyz is bad or item abc is good it doesn't force developers to make better games. While critics can be cruel at times and go a bit beyond the line, I always felt that TB was very constructive and thoughtful with his criticism. He didn't just say stuff like "This game sucks period." He would talk about why it sucked and what could be done to improve it, usually at great length.


None of which changes the impact on the creators. If a game's sales flop because it's getting terrible reviews, there's also a completely natural tendency to blame the reviewers. That's not to suggest that the negative reviews are necessarily wrong (or, for that matter, right). And sure, reviews have a net benefit to society -- not necessarily because of the input provided to developers (or perhaps not directly), but instead the fact that it can steer consumers away from bad games and keep them from feeling like they got burned which, in turn, might stop them from buying altogether.
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