LogFAQs > #901201410

LurkerFAQs, Active DB, DB1, DB2, Database 3 ( 02.21.2018-07.23.2018 ), DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicAt first I was not impressed with Mario Odyssey but it really grew on me
Doe
05/11/18 11:22:09 PM
#1:


I was upset at how there was a lack of consistently-happening platforming. The first console game I ever played was Super Mario Galaxy, which was much more linear and had you constantly going for the goal. So the idea of "hey bitchio I need more moons go kick rocks" didn't sit well with me. I also didn't like how strong Cappy is. I mean, Mario is basically a movement god in Odyssey, while in Galaxy you had a twirl and a backflip.

I just really hated how you'd get a few minutes of sweet raw platforming like in Sand or Metro Kingdom starts and then the level design shifts from linear goal-making to larger layout when you get to the hub aspect of each Kingdom.

Once I beat the main journey, I put it away, kinda unsatisfied. I'm so glad I picked it up again though. I'm at 746 moons right now, saving Darker Side for last. When I accepted that it's a different approach and more like a scavenger hunt my enjoyment went through the roof.

Oh about how strong Mario is, I am still kind of disappointed by just how deeply Cappy is ingrained into the gameplay. When I got the first rocket in the game in Sand Kingdom where you hang Cappy on a scarecrow and do the level without him I got excited and thought it would be a recurring treat like the No-FLUDD levels in Sunshine, but unfortunately that is not the case. Many no-Cappy challenges like time challenge act like jumping two platforms without the hat is ball bustingly difficult
---
... Copied to Clipboard!
Topic List
Page List: 1