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TopicPlaying Dead Rising 1 for the first time. Would titty fuck Jessie >_>
EverDownward
04/26/18 12:25:06 PM
#81:


Romulox28 posted...
EverDownward posted...
Romulox28 posted...
DR2 is a true sequel, it is basically DR1 but with improvements to gameplay (such as better survivor AI) and just more content overall. making combo weapons is really fun. awesome game, chuck greene is such a fun character

Dead Rising 2 and Off the Record are okay titles, but I don't think they're as good as the first game. A big reason is because of the combo cards. In the first game, anything you come across can potentially be helpful, especially if you're brand new to the series. Sure, eventually you might have picked up a playstyle you prefer or remembered where certain preferred weapons may be located, but everything is still pretty viable.

In 2 and OTR, combo cards essentially replace any and all weapons because they give you more PP for their kills, so why use anything else but them? It was a good gimmick, but that's all it was. It kind of ruined part of the charm of what made the first game so fun.

assuming you are an average player going in blind, you wont get all the combo cards and you wont have the gear to make most of the weapons. for me it happened fairly organically as i played.

and when it doesnt... let's be real here, if you played the first game you know how many people, before a boss fight or big story mission, would head over to the gun store and pick up rifles, swords, etc. it's the same concept, only you can craft stuff now.

Except it's really not, because you still get more PP for every kill you perform using combo cards. Why would you ever use anything else? Plus, I'm pretty sure they deal more damage on a whole anyways, and are better as a sum than they ever are separate. Why would you keep a sledgehammer and a fire ax in your inventory, wasting two slots for weapons that are fairly cumbersome, when you can combine them to fit into one slot and unleash a spin attack that makes for a devastating AoE effect?
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