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Topiceighty tabletop games, ranked
SeabassDebeste
03/07/18 9:37:06 AM
#428:


42. D-Day Dice
https://boardgamegeek.com/boardgame/101785/d-day-dice

Genre/mechanics: Cooperative, dice-rolling, attrition, simultaneous action
Rules complexity: 6/10
Game length: 10-30 minutes, depending on scenario
Player count: 1-4
Experience: 6-10 scenarios over 2 sessions, with 4 players
First played: 2016

In D-Day dice, you and the rest of the players form a squad attempting to fight your way across a hazardous map to a bunker. At the beginning of a turn, everyone rolls/re-rolls the dice and may trade a few with other players. The dice may allow you to gain troops (behave like health), tools (bonus equipment cards), and courage (which you must spend to advance from encampment to encampment). The dice you roll are red, white, and blue, and if you get a set that matches across all three colors, you get a special RWB bonus.

Design - Everything about this game feels like it was designed to be nice. The trading makes it infinitely easier to complete those RWB bonuses; you get your resources before absorbing damage; you get three turns to huddle up as a team; you're allowed to share your resources for no penalty at all; there's no disadvantage to acquiring the neat recruits that let you do cool stuff. That said, it doesn't feel like a particularly tight game, and it's not the most beautiful aesthetic. It's a fun dice-chucker.

Enjoyment - It should probably be noted that I've only played D-Day Dice with one group of friends, and that's my core group. But it's always been fun rolling those dice, cashing in on those bonuses, and moving forward as a team. In fairness, we probably need to push our way toward the final stages of the campaign before it we start getting more losses, but in a cooperative game, it certainly doesn't suck to win.

Replay - I'm not particularly jazzed about replaying old scenarios, but I'd like to finish the campaign, or at least get to the difficult levels that require more luck to win.

Bonus question - How difficult do you like your cooperative games? Are there mechanics that you like more in cooperative games than in competitive games?

Hint for #41 - When you run into people unexpectedly...
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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