LogFAQs > #897047143

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Topiceighty tabletop games, ranked
SeabassDebeste
03/02/18 11:29:16 AM
#389:


49. Karuba
https://boardgamegeek.com/boardgame/183251/karuba

Genre/mechanics: Tile-laying, simultaneous action, racing
Rules complexity: 2/10
Game length: 20 minutes
Player count: 2-4
Experience: 5+ plays over 2 sessions with 2-4 players
First played: 2016

In Karuba, each player tries to make their way through a jungle, represented by a grid, by laying path tiles, to race and reach the temples. The cool twist is that each player has their own board, and the order of the tiles, while randomized, is the same for each player.

Design - Karuba is minimally designed, and that is fantastic. One player reads out the randomized tile, everyone else picks up their own copy of that tile, and you lay it down, and then you state whether you've accomplished a task (picked up some gold along the way, or reached a temple). It plays simultaneously, and there's zero negative interaction - though you might consider that a negative. You can complain about luck, but everyone is working with the same information and tiles. Really good example of input randomness.

Experience - I played a ferocious amount of Karuba over two days at Gen Con 2016. It was my go-to low-player count game at the house. I didn't always win, but every game was fun, and since it's so not-mean, you can always look at the winner's incredibly efficiently laid out board and admire/compliment them. I might be a little concerned that speed/efficiency dominates all other strategies - there doesn't seem to be a whole lot to be gained by neglecting a temple for points - but it's not like racing isn't satisfying, and those trinkets can be a reasonable tiebreaker.

Future - Would definitely play again, though it takes a surprising amount of effort to find all of the path tiles.

Bonus question - What is the minimum amount of player interaction you need in a multiplayer game? Have you been surprised how much you enjoyed/disliked the amount of player interaction in a game?

Hint for #48 - Greed is good.
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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