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Topic | eighty tabletop games, ranked |
SeabassDebeste 02/28/18 11:45:52 AM #364: | 53. Two Rooms and a Boom https://boardgamegeek.com/boardgame/134352/two-rooms-and-boom Genre/mechanics: Hidden role, team vs team, real time, social deduction Rules complexity: 2/10 Game length: 10-20 minutes Player count: 6-30 Experience: 10+ plays with 8-12 First played: 2015 2RaaB is about terrorists who hold a group of people hostage, in an attempt to kill the President. At the beginning of the game, you are dealt a hidden card that assigns you both a team and a role (including a Bomber and President). Then, each player is randomly assigned to one of two different physical rooms. It falls upon the members of each room to elect a 'leader' of that room, and after a set amount of time, the leaders exchange a hostage. At the end of a set number of such exchanges, the bomb goes off. If the Bomber and the President are in the same room, then the bombers win, and vice versa if they are in different rooms. Experience - Perhaps my biggest problem with 2RaaB is the number of people that are needed! Playing with eight basically sucks, because a 2-and-2 distribution in each room - which is both likely and easy to suss out - can result in the same team controlling both rooms and everyone clamming up. It's also not exactly the game's fault that we didn't get to play with every single one of the silly roles, but I did enjoy the clown faces and the investigator roles, along with the roles that prevented you from showing anyone your card... as long as people still did show their cards. Sadly, not showing your card can be pretty strong. Design - It's whimsical, lighthearted, and short. The only barrier is literally physical; you need a bunch of people and two separate rooms. But this accomodates many players quite well! Future - My gaming groups rarely get this big, and at meetups, I'm almost certainly not coordinating that type of crowd at a meetup. The person who owned this game has moved away... but I'd totally be up for it again. Great game to play 2-4 times in a row when the crowd *is* too big. Bonus question - What's your favorite massive-player-count game? How many people do you have that you'd conceivably want to play board games with? Hint for #52 - a game that's been mentioned in this thread for its near-identical implementation of a distinctive mechanic --- yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness ... Copied to Clipboard! |
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