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Topic | eighty tabletop games, ranked |
SeabassDebeste 02/20/18 9:19:04 AM #265: | it only takes one person (me) to pursue points! i always try to end the game as quickly as possible! but yeah. uhh, not the best game with 5. Simoun posted... How does it compare to paperback? there are things i like better and things that i thought i'd like better but might have been worse the different genres of letters you can buy are a neat twist that lead to satisfying combo-ing and can add replay value (as the game encourages you to specialize) the market is a dud. i recall paperback being dominion-esque with its markets. the genres only work if the market is moving, but this market isn't as nice i thought i'd like the VP scoring track as it seemed to imply a more obvious "rush" strategy, but it wound up feeling kind of arbitrary as an endpoint. there's something much more climactic about forming a ten-letter word, as it's something you've built up to the entire game unqualified success: the ink/white-out tokens (which let you draw extra letters, but with the restriction that you *must* use those letters in your word) and allowing you to use *any* card as a wild, provided that you play it face-down and don't get the benefit. neither game will be on this list, but if i were to do it again, i might include the two together, given their similarities Peridiam posted... Have you played that Seabass? SMuffin, how do you like the game? haven't even played regular 7W:D, so no comment on the expansion. glad it's working out for you though! --- yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness ... Copied to Clipboard! |
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