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TopicHearthstone Discussion Topic: I'm No Longer in Charge Now!
davidponte
02/15/18 9:47:56 PM
#159:


That's assuming the Warlock player is smart enough to hold onto their Defile. Dude Paladin has enough resources to recover from an early board clear or two.

Murloc Paladin essentially loses if you board clear after Call to Arms. But with this build, you can Call to Arms on 4, get your board cleared, then play Stand Against Darkness on 5 to fill your board, which you can then Tarim, adapt, or buff next turn.

There was one game that I somehow won after getting hit with two Defiles and two Hellfires in the first 7 turns.

All that being said, it's still a very very bad matchup.
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