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Tmk
01/11/18 4:18:11 AM
#387:


iGenesis posted...
There has been a double standard in which any comment remotely critical of Nintendo the company, a Nintendo game/product, or any subset of the Nintendo fanbase tends to get harshly moderated, while Nintendo fans are free to take shots at any other game developer/company.

Really? Let's see...

Ahem.

Nintendo as a company seems hellbent on never making a just sensical controller again. All their gimmicky controls lately are terrible and it comes across as just another way to nickel and dime the player having to buy an actual real controller. The Wii U Gamepad in particular is an uncomfortable atrocious controller with a ton of wasted space. Putting the joystick above the face buttons is also just purely inferior to the reverse in how it limits what you can do with the controller. These controllers do not enhance the way you play a normal game, which is still the strength of what Nintendo puts out. Amiibos are one of the worst concepts in the gaming industry. It's all the terribleness of microtransactions, with the added disadvantage of physical scarcity. At least with DLC, you can always get it, no problem. By making them physical products to get, it adds a whole new layer of bad to the whole thing. Nintendo really "innovated" there to make DLC worse and less consumer-friendly.

Breath of the Wild is an overall very good open world sandbox game, but:

- The fact it FORCES you to use motion controls for certain things is stupid when the best controller on offer doesn't have those built in

- The button layout in general is inept and inconsistent like they didn't know what they're doing (like what button skips cutscenes varies for no apparent reason depending what cutscene it is, the button to go faster on land is not the button to go faster while swimming, you can snap a photo with a shoulder button but you can't activate stasis or magnesis with one, making it impossible to be operating the right joystick to aim and pressing to activate at the same time, the camera and the scope are separate functions for literally no reason and just makes the controls more convoluted than they need to be, you have to hold the lock on button to stay locked on and you can't use the right joystick to cycle targets)

- Speaking of lock on, it's utter GARBAGE in BotW. Is it even evolved at all from how it was in OoT? Because advancements have been made in gaming. It doesn't even keep the camera on the enemy, which is kind of important for lock-on to do. When I'm locked on to an enemy, it's probably an enemy I want to focus on...without having to also operate the camera. Souls games are a perfect example of how to do lock on. You click the stick, it locks on. You're focused, the camera is focused, you don't need to fuss with the camera. Move the right joystick, to switch to targets relevant to the direction you moved it. In BotW, not only do you have to awkwardly hold the button, you can't cycle save for letting off then clicking it again where it will RANDOMLY lock on to a different enemy, and you still have to fully control the camera the whole time because it doesn't lock the camera on them. This is especially bad since they walled blocking and evasion moves behind holding down the lock-on button, and doubly so considering to perform a flurry attack by perfectly dodging, you have to dodge in a specific direction to counter the type of attack it is, but what direction you move the left stick to go in the proper direction can be disorienting when the camera isn't locked on to the enemy so the perspective is all out of whack.

It's unfortunate the game controls so bad since it really is a legitimately good, very long and substantial open world sandbox game...but that strength is also a weakness because it means any flaw in game design/controls it has, you will be stuck with the whooooole ride, and it slowly can erode on one's nerves.
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