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TopicVI plays through the Trails in the Sky trilogy, and maybe other JRPGs too
Haunter12O
12/10/17 2:29:51 AM
#80:


azuarc posted...
Just started playing TitS after buying it on the recent round of sales, and here's a thread about it. I've played about 5 hours, and I'm waiting for the part where it gets as good as everyone says it is. Every line of dialogue is intended to reinforce Estelle as a ditzy tomboy, to the point that I can't even call it hyperbole any more. The combat isn't (yet) interesting. I've heard that the characterization in this game is supposed to be amazing, yet I've seen just as many random talking heads supplying worldbuilding here as any other game. Everything I've done so far in the story feels totally cliche JRPG. The game won't acknowledge my controller, but the keyboard controls are awful. I've yet to see what makes this game unique or special. Someone wanna help me out?

(In terms of progression, I just finished the three missions Estelle and Joshua do in place of Dad, as well as most of the side missions from the guild that are available.)


There are several points in the game where people say the "game gets good" and I would not say the prologue is one of them. Everyone's opinion will be different.

If you love the slow pace and the worldbuilding, which is VERY important seeing as how this is an ongoing series with eight games so far (five in the states), then this game should grab you from the very beginning. If you just want to get on with it and get to the good parts, there are a few scenes in Chapters 1 and 2 that may get you hooked, otherwise you'll have to wait for Chapter 3 where the bulk of the game's central conflict is revealed.

I personally began to like the game when I got to Bose. I loved the designs of the towns in this game and Bose was a huge improvement over the Rolent chapter (although I loved the Rolent chapter more in SC). I liked Olivier and Agate so much that I wanted to keep playing just to see them more.

As for Estelle, they do go overboard with hammering down the fact that she's a ditzy tomboy, but this pays off in SC where she grows as a character.

You really should use a PC controller though, dunno why it's not reading it so you may want to mess around with the settings. But since this is a turn-based RPG I'm not sure why the keyboard controls are a big issue. The only real "timing" factor here is activating your S-Crafts in sticky situations.

The combat, unfortunately, doesn't get too interesting on Normal mode until later in the game. You're fighting small fry most of the time, and it's not until Chapter 4 where everything you learned and your Quartz setups truly begin to pay off. SC improves the combat even further and puts you face to face with large, strong bosses. Third goes even a step further. But the combat here is still more strategic than Cold Steel's spammery.

Pro Tip: The game can be slow at times and this has turned off players before. However, there is a Turbo mode that you can activate if you're playing the PC versions. Put the speed of Turbo to 6x (the highest you can go IIRC) and map it to a button like L1 or R1 or something easily accessible. That way you can hold the button down during slow parts like backtracking or watching Arts animations and skip through them. Last I played FC and SC, S-Crafts weren't skippable but I'm not sure if they fixed that.
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