LogFAQs > #891260506

LurkerFAQs, Active DB, DB1, Database 2 ( 09.16.2017-02.21.2018 ), DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicRUMORZONE: Devil May Cry 5 details leaked
KanzarisKelshen
11/29/17 8:48:01 AM
#2:


CHARACTERS AND STORY (POTENTIALLY BIG SPOILERS!)

DMCV picks up the story after DMC4.
More than one playable character in the game, Dante is for sure playable and Nero is possibly playable as well. Up to 3 playable characters have been suggested for now.
This is the most serious Dante has been (a "new side" of Dante), of course not counting DMC2. Dante still plays with his enemies and has his usual over the top flair but this game is going to be more personal for him.
A third character is expected to be playable as well. Said to be very powerful. May or may not be brand new to the series.
No word on whether Vergil is playable or not, he will be returning although specifics on how he is returning from his death in DMC1 are unknown.
Trish has a prominent role to play in DMCV but no word on whether she is playable or not.
There will be a sequence where Nero and Vergil have a confrontation, confirming their relationship (Nero is in fact Vergils son as stated in the DMC3142 artbook).
Characters switch during key story points in the game.
The Prince of Darkness is featured as the main antagonist of the story. (Prince of Darkness title normally refers to Mundus so it might indicate his return but that title may have transferred to another character)
DMCV might be the end of the sons of Sparda storyline.

GAME PLAY/SYSTEMS

Hard lock on is standard.
Console is targeted for 60 frames per second like the previous DMC games.
Level design is more open than previous DMC games but not going into Souls or open world territory of level design. Movement outside of combat has been streamlined to match the open nature of the game. The structure is more open to make the experience more "smooth." Immersion is important to the team with this game.
Level design and exploration is more similar to Bayonetta with action set pieces thrown in there but without the QTEs. QTEs in general do not exist in DMCV thus far.
There is NO Stamina bar.
This is not a Musou game but there will be encounters where you are facing more enemies than you are used to in a DMC game.

There is some online integration but definitely no multiplayer PvP.
Dodge system is reworked and dodging in general is supposed to be a lot smoother than before (get ready to hear the word smooth a lot when related to DMCV).
Camera pulls back during big fights. The devs are really proud of the new, more dynamic camera system.
Animations are being improved to be less stiff. Big emphasis on cloth physics (maybe Dantes sword might not clip through his jacket now!). Battles are beautifully animated and smooth.
Mission and Ranking system similar to previous DMC games and Bayonetta. There will definitely be mission/chapter selects.
Bosses being ramped up dramatically in DMCV. One of the boss fights moves between multiple areas of the game.
Style system is in for Dante - Enemies will react a bit differently to each style.
Style system has been streamlined to be smoother to use for the players (speculated that the style system might be tuned/reworked to make it easier to get into than in DMC4).
Certain styles will have advantages on certain enemies similar to DmC/DMC3 (you can use a single style on any enemy just fine).
More environment interactivity than any previous DMC game. This is supposed to compliment the combat system, not detract from it.
There is some form of dynamic environment destruction/transformation in play but not on the scale of DmC thus far.
While this is not an open world game, some inspirations have been taken from Dragons Dogma.

A LITTLE UPDATE

PlayStation 4 first, PC later. (highly unlikely to be on any other platform)
Unreal Engine 4

---
Shine on, you crazy diamond.
... Copied to Clipboard!
Topic List
Page List: 1