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Topicin response to gamers upset at EA, analyst says game should cost more
darkphoenix181
11/22/17 3:50:55 PM
#112:


Balrog0 posted...
our differences are irreconcilable


they really aren't

back in the day to make a 3D model you need 3D max studio which at time would cost like $1000 to use and to understand how to use it might be an expensive class since you wouldn't have anyone but pirates really owning a copy to play around with (some schools might have had it)
and to run 3D max studio required a pretty powerful computer which at the time was also drastically more expensive
also programming knowledge

today your computer costing maybe $300 should be able to run such a program or at least the plethora of free modeling programs you can use now
blender is one you can download and here is the requirements

32-bit dual core 2Ghz CPU with SSE2 support.
2 GB RAM.
24 bits 1280768 display.
Mouse or trackpad.
OpenGL 2.1 compatible graphics with 512 MB RAM.

which would been quite pricey a decade ago

and you can download free game making software that is designed for people who don't know programming, like the one the guy who made FNAF used

fundamentally throughout the game making process there are things like this where tools have got cheaper, resources have got cheaper, methods have got cheaper
it is like the difference between C, C++ and now C#

C# does a lot of thing for you

what is expensive about the AAA game making process is advertising, hiring actors and trying to use cutting edge things to give you an edge over the other AAA guy and all the tons and tons of other games grabbing at people's attention

but none of this is necessary
the whole point of them doing all this is to have that $500 million opening
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