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TopicWhat is ideal payment model for an online multiplayer game in 2017?
hockeybub89
11/19/17 5:51:31 PM
#30:


Minus microtransactions, though they aren't especially egregious in these games, I have no problem with how Rainbow Six, Overwatch, Destiny, or Rocket League work, especially Rainbow. Honestly, I actually wish Destiny 2 had just been a $40 expansion for Destiny 1. I think the games as a service model does a great job of retaining players. Anecdotally, it's definitely the case for my friends and I. I wouldn't likely still be playing those games if they were traditionally supported. Even in GTA Online, though I couldn't give a fuck about most of the grindy things they added, new content at least kept the game in my consciousness and coming back to play what I want from time to time.

I think we need to accept that multiplayer games are going to be MMO-like going forward.
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