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TopicCoD WW2: 5 minutes of bullshit
Aristoph
11/12/17 5:56:51 AM
#49:


KookyDetective posted...

can you show me an example of bad hit detection?


Not offhand, no. I don't feel like sifting through the mountains of people blaming hit detection for something that's lag related or vise-versa, which is pretty much all a google search is going to return hits for anymore. Give this a read, though:
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

It's a decent start for understanding what everything is and why it works the way it does (albeit for a different engine, but the premise is the same). It also can explain why killcams are basically useless in terms of seeing what actually happened and are really just there to give a general idea of it instead.
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