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TopicDo you have any opinions on the Touhou games?
ViewtifulJoe
12/28/23 10:56:36 PM
#175:


GiftedACIII posted...
Yeah, no worries, I'm the exact same. Physical Touhou games are always funny because they actually get more mainstream attention than the official games which lead some people to think they are the official games when they're fan games. I've been seeing them since 2018 for the Switch.
I knew they were out there, some RPG stuff and a Mario Kart inspired racer, but it took until now to finally see one. Even weirder thought, someone nearby knows what Touhou is.

GiftedACIII posted...
Does he lose in the next game?
No I don't think so. I didn't play the 4th game that comes after that one because they changed it too much, but I think that's where they wrap it up.

GiftedACIII posted...
You can't find it anymore? Yeah, I always take a quick screenshot or jot down links of any interesting vid with low views I see these days since there's no guarantee I can ever find it again.
Anyway, logically it does make sense to go for skips but I have a drive inside me to try to make myself catch spell cards. I think it helps me improve and I believe it's what they "canonically" do in other media. I'll only go for skips if I really really have trouble with it (like Shou's dumb spinning spell card although I actually attempted to capture that in my final runs).
I used to be like that. Probably because a lot of the titles were in Japanese and I had no faith I'd be able to find them again.
On one hand, capturing the spellcards comes off like the canonical approach but after a while, don't gameplay oddities get pulled into fan interpretations and become just as good? Like without ZUN saying otherwise, you can focus on the timeline where Sagume trips over a bomb, botches her entrance and there is no fight.
It's kind of like Dark Souls 1. I used to do all the fights normally with different builds. Now that's gotten old and I get more of a kick out of using weird unsporting strategies like hitting Capra and Manus from outside their boss rooms, unplugging O&S' AI and the like.

GiftedACIII posted...
I honestly think Nazrin has a more energetic and hype inducing theme than Nue lol. Sure, that does make sense on its own but every other prior Extra boss was much more fast-paced and strong. Extra bosses were definitely not meant to be a breather lol. Now that you mention it though, I guess it does fit Nue a bit since she's the easiest Extra boss... well, there's also Mokou and Ran.
That makes sense though and I don't think it really condemns Nue's. The palanquin ship crew have a mission. They're more immediately hostile toward the player.
With Nue it's like "Haha okay you finally caught me, let's throw some lasers at each other."
There's no real stakes, so I don't mind the song being calmer. With stuff like 6 and 11, you've found and aggroed the local crazy person so it makes sense they'd have those songs. I do think Mokou's easier than Nue, but it's the same kind of deal. Mokou's not really trying to win because she knows you can only antagonise for a while her at most and her song's pretty relaxed. And I know Suwako's also a no stakes fight but with a livelier song. Difference there is she's a deity whose fellow deity and underling lost to you, so she has to try and win some of her shrine's dignity back.

GiftedACIII posted...
A Pristine Danmaku Hell is well known for being THE hardest spell card in the series. The best pro players spent months solely dedicated to capturing that one spell card.
Harder than the Shoot The Bullet/Double Spoiler ones? I know there's some brutal ones in those games.

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Still waiting on that third threat
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