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adjl
12/09/23 11:47:44 PM
#446:


YoukaiSlayer posted...
Yes absolutely. It literally just takes one. The moment the illusion of my power in the game is gone, it's gone. I'm no longer a character progressing through the world, I'm a viewer of a story sitting in my chair in my room. All of my investment in getting stronger is gone and if I'm already stronger it retroactively makes it feel like it was a waste of time.

Despite the fact that you did one-shot them, you just didn't get a cutscene patting you on the back for doing so? The cutscene validation is that important for you?

YoukaiSlayer posted...
You are literally so overpowered that the only way to lose is to give up.

Hence you don't actually "lose" when you lose an unwinnable boss fight. The character just suffers a setback. Being guaranteed eventual success doesn't mean nothing can ever go wrong along the way, nor should it.

YoukaiSlayer posted...
To suggest that the gameplay and story be married is silly?

To the point of stripping out every part of the story except "once upon a time there was a dude who won the end"? Absolutely. You need some kind of conflict to make a story worth telling. Abandoning that just because a handful of people might cheese the game so hard that the gameplay side of things no longer reflects that conflict

Obviously, that's an extreme, but that's the logical endpoint of the idea that the story needs to reflect the player's mechanical strength in every capacity. There need to be limits on that mentality, and those limits are going to be set according to a typical first playthrough rather than a completionist one or one by somebody that's already mastered the game.

YoukaiSlayer posted...
My gratification isn't beating the big bad, it's not losing to anything.

Hate to break it to you, but sometimes, stories aren't all perfect happy endings at every step of the way, regardless of the medium. They're never going to be, so if that's the kind of gratification you're looking for, you might want to steer clear of games (or any piece of storytelling media) that actually try to tell interesting stories.

YoukaiSlayer posted...
A loss is something that needs to be undone

And, generally speaking, the narrative direction after that loss does exactly that. It may not make it so you never lost, but it makes it so that loss never mattered, which is generally more of an interesting story than "nothing ever went wrong now you win yay!". That's really just how life in general works: You can't change the past, so you instead change the future so the past doesn't matter.

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