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TopicDo you have any opinions on the Touhou games?
GiftedACIII
11/14/23 6:24:39 AM
#148:


ViewtifulJoe posted...
I don't really mind those songs. Sometimes people tell you the themes' owners are their favorite characters and you realise they don't play the games really fast, though. U.N. Owen like it or not is the Touhou song. And Touhou achieved that by riding Ronald McDonald's coattails. I'm not crazy about Native Faith but that's a real all rounder as far as Touhou music goes too.

There was also that little Death Waltz stint too. I actually knew somebody in real life who recognized the song as "Death Waltz" when I played it on piano but not its actual origin.
Native Faith is pretty good too, I think the piano is one of the best parts about Touhou songs, particularly the earlier ones. Speaking of piano, Reimu's main theme, Maiden's Capriccio is one of the premier examples. I didn't really like Wind God Girl, Aya's theme from Touhou 9 in the game but the full version from one of the music albums is so much better due to the long piano solo after the "game" part was done.

ViewtifulJoe posted...
Reimu and Marisa are blank slates for people to make things up about. I don't dislike either, but if someone asked me which I preferred, I'd immediately assume it was a gameplay question. Homing shots vs piercing lasers. There's not a whole lot there, character-wise.
Doesn't really have to be though. Something I used to enjoy in games but rarely encounter now because of diverging interests is in-jokes amplifying characters and stories. Nowadays people all go online, find out what the big accepted joke for a game is and all just repeat that. No spontaneity. Touhou used have a lot of people making dumb things up about the characters.

Oh, I absolutely like them as characters. They're pretty fun in the official mangas that I've seen too. I just think it's way more interesting when having multiple characters. Touhou 5 was multiple characters all the way since PC-98 days. Reimu and Marisa is basically the difference between reliability and power. Although ever since Reimu lost her smaller hitbox in TH16 and up it seems Marisa is actually the more rounded and reliable choice.

ViewtifulJoe posted...
Oh my bad, I only have the abbreviations memorised up to LoLK. I call the subsequent ones by their number.
I played 13.5 very briefly, mostly curious to see what it was like since it was so different from the grounded fighters. I never tried the follow up with more characters though. Music was good.


Oh for some reason I thought you'd recognize the abbreviations more than the numbers. Yeah, I think the numbers would be easier to remember from now on. The follow ups are even better I believe. The characters get more moves and the portraits are drawn by Forbidden Scrollery's decent art instead of 13.5's weird portraits. Yeah, Kokoro's music is pretty good. I like it more than the previous two fighter bosses, Suika, and Tenshi's.

ViewtifulJoe posted...
That one definitely feels like the favorite. Puts Seiga right with Nitori and Keine in the stage theme better than boss theme club. I feel like people remember the stage 3 graveyard theme over the zombie boss' theme too.

I think most of TD's stage theme is seen as better than the boss. Stage 5 is also much nicer to listen to than Futo's theme (which isn't that good, I think the remixes in the fighters are much better). Kyouko also has one of the blandest boss themes in the series. Miko and Mamizou are the exception.

Outside of those games, Shanghai Teahouse and Mystic Oriental Dream seem to be more iconic than their respective boss themes as well, the latter is most notable since Youmu is one of the most popular characters so it's interesting how her stage theme is the one that she's most associated with. Especially since Nitori still uses her boss theme in the fighting games.
Also Clownpiece's stage 5 theme and Unlocated Hell, the stage 4 theme of Touhou 17 are much better than the boss theme too.


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