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Topic | "We made FF16 a generic action game because turn based game are ourdated.. |
NoxObscuras 11/01/23 9:37:59 PM #98: | Punished_Blinx posted...
That's what they already sold on the PS1 though. There's no growth.It's not the biggest, but I'm just saying that they're far from irrelevant. pegusus123456 posted... I do not understand why they haven't just replicated FF7R's formula. It's the perfect dash of turn-based gameplay in an action game and it handles the traditional RPG party incredibly well.Their problem right now is that they keep making massive changes in between each release. They get some things right and some things wrong. But the next game has entirely new problems. I think they should pick a combat system and then iterate upon it and improve it. Like, there's so much they could do if FF17 improves upon what we got. Deeper progression systems, different weapon types that change how combat feels, more variety to basic attacks beyond one 5-hit combo (I was hoping that we'd get different combos based on how many basic attacks we did before pressing triangle). There's a lot they could iterate on. But 17 could end up being vastly different again. Vyrulisse posted... True about the sales. People don't ever seem to "count" it but FFXIV's most recent expansion Endwalker sold so well they literally had to stop sales and advertising over the Christmas holiday to prevent the servers from blowing up. Literally every world was closed for new characters for an extended period of time.Yeah, FF14's sales figures are through the roof (over 24 million players), but I've seen people brush it off with "that's an mmo, it doesn't count" so I didn't include it. --- PSN - NoxObscuras Z490 | i9-10900K | EVGA 3080 FTW3 Ultra | 32GB DDR4 3600 | 4TB SSD ... Copied to Clipboard! |
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