LogFAQs > #976174800

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TopicMortal Kombat 1 General
Smashingpmkns
09/19/23 2:51:04 PM
#12:


TMOG posted...
I did think the story was pretty good in this one right up until the final act

A little disappointed in Kameos though, they don't feel like I thought they would. I was hoping for something you could activate at any time without breaking the flow of combat but instead you can only use them when you're not already being combo'd, and your character just... stops moving when you call one.
You can use the Kameos to bust out of kombos too. You can also use them to extend most kombos, especially juggles. The timing is extremely weird coming from SF6. I suggest doing the tutorial cuz there's a lot of shit you can do with the Kameos.

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