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TopicUnity is going to start charging devs per install
adjl
09/14/23 6:07:52 PM
#66:


Humble just released a "learn Godot" bundle. Not about to let this opportunity slip them by, I guess.

Yellow posted...
I don't understand, this new model doesn't even make Unity that much money, it's just terrible PR

https://pbs.twimg.com/media/F58ZeiCXQAAMijv?format=png&name=medium

The only reason they'd choose this over 5% after $1m is if they're actually hoping to fraudulently take the fee after a user re-installs it 10+ times? Or is this just directly targeting Genshin Impact?

A very significant number of games never make more than a million dollars, and Unity is used for a substantial proportion of those due to its ease of use and the abundance of assets available to flip (or put legitimate effort into using). I'm guessing they're looking to capitalize on those (never mind the ways they already capitalize on those, such as the up-front license fee). Kind of a quantity over quality thing.

BlackScythe0 posted...
Surprised I haven't seen anything about leaks explaining why this decision was made. I've seen people suggest it's because unity can't compete with unreal... but that doesn't make a whole lot of sense to me because I felt like they had separate niches.

The problem is that corporations don't want to have separate niches. They want to have all the niches so they can make all the money.

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