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Topic | Starfield got 7s from IGN and Gamespot |
NoxObscuras 08/31/23 12:45:02 PM #41: | So for anyone curious about why IGN gave it a 7, the reviewer had 3 main complaints:
"The biggest fundamental contradiction within Starfields design is that while this is a galaxy-spanning adventure with literally hundreds of worlds you can land on and explore, it can feel extremely small when each of them is separated by little more than a (thankfully) brief loading screen. The first few times I set out I really got into it: Id enter my ship, climb to the cockpit, strap myself in, then watch the cool animation as my ship blasted into orbit. Then Id open the nav screen, select a star and a planet to set my course, and grav-jump to my destination before selecting a landing spot and watching my ship set down in a blaze of retro thrusters and dust. But then I realized that, in many circumstances, I could bypass most of that procedure by just going to the map screen and jumping to another planet without even setting foot on my ship. Put another way, while you can walk across an Elder Scrolls or Fallout world without ever fast-traveling, in Starfield you cant go anywhere without fast-traveling.
The next nuisance that irritated me no matter where in the Settled Systems I roamed is the fact that there are no actual maps mini or otherwise to refer to when youre on foot. All you get is an extremely low-detail display showing you large points of interest such as the many abandoned research and mining posts where raiders and robots wait for you to shoot and loot them and the large swaths of alien wasteland and wilderness that separates them. Within a city, theres nothing to guide you around beyond shop signs and text-only directories that tell you what stores are located in which district, but not where they actually are.
The third ever-present annoyance is, fortunately, one that stands out as something that can be fixed without a major overhaul. Like Bethesdas previous RPGs, Starfield is a game that is roughly 30% inventory management and yet it is shockingly bad at that task. To avoid becoming overloaded youll constantly need to transfer the weapons, space suits, materials, and alien goo youve collected between your inventory and your companions, or to and from your ships cargo hold, but maddeningly you cant view the contents and capacities of both the giving and receiving container at the same time. Youre just blindly dumping things out of one until you get a message saying the other is full. All the while, much of the screen is wasted on an overly large image of an item. Its a bizarre and aggravating step backward from Fallout 4, and the kind of thing I expect modders to remedy within a week of launch. He also mentions that the game took a long time to get good It wasnt until a dozen or so hours in that I unlocked enough upgrades that things started to gel for me. Starfield is absolutely one of those games that takes way too long to get to the good part. --- PSN - NoxObscuras Z490 | i9-10900K | EVGA 3080 FTW3 Ultra | 32GB DDR4 3600 | 4TB SSD ... Copied to Clipboard! |
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