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Topic | Anagram Ranks Anything Legend of Zelda-related with Full Write-Ups (spoilers) |
Anagram 08/04/23 11:06:43 AM #280: | Subtitles
Well ExcuuuuUUUUuuuuuuUUUUuuUuuuUUUUse Me, Princess! Jeremy Water Temple (OoT) Hyrule Warriors Green (Color) The Legend of Zelda: A Link Between Worlds I'm so Hungry, I could eat an Octorok! Molgera's Boss Theme Kirby (Link's Awakening) King Zora Ganon's Tower (LttP) The Mask Salesman Dark World Shigeru Miyamoto Navi Tetra Phonogram Man Royal Crest The Moon Dark Link Door Charge Old Man Bombable Walls Wind Fish Gleeokenspiel Sidon Poe Collector Master, I Detect You Are Low on Life The Legend of Zelda: Twilight Princess Pre-Hyrule Historia Timeline Debates Chopping Signs: I love that this is even an option. It achieves nothing, it's never useful to do in any game, but goddamn, it's nice that you can do it, it's almost like an easter egg? I know that I've chopped more than a few signs in this series. I mean, look, it's stupid and minor, but giving the player the ability to do stupid and minor things like this really makes things feel "bigger" than they are. A better example is MGS, which, even in the crap games, still lets you interact with the world in a bunch of weird and fun ways. Rolling in Ocarina of Time Temple (Smash Stage) Toon Link Stamina Companions Hyrule Colgera's Boss Theme The Legend of Zelda: The Minish Cap Using Ocarina of Time to speedrun Paper Mario Katsuya Terada Ezlo Dragon Roost Island (Music) Cuccos Din (Oracle) Ricky, Moosh, and Dimitri Leveling System (AoL): This is the sort of thing I was talking about, back before major series had their identities figured out. No modern series is ever going to make such a drastic pivot, not unless its sales have been dipping for multiple entries. Imagine Nintendo making a normal Zelda title today, like OoT or LttP or something, but with a level-up system. It would just never happen, that's just not part of the games' identity. What AoL did will never happen again; even BotW's open world still fits into the series' existing identity way more easily than grinding for levels. Like, the appeal of Link as an adventurer isn't really that he gets stronger over time, it's that he finds stronger and more varied tools. Again, the easiest comparisons are SMB2 and FFII, two more series that hadn't quite figured out what they were about and did weird things for their second entries (yes obviously I know about SMB:LL, shut up) before pivoting back and being more traditional in their third. Compare this to Mega Man, which instantly knew exactly what it was about, and pumped out like 20 very similar games over the course of 15 years. Can you imagine if the Zelda series was more innovative? Like, if every game had its unique 'thing' that made it different from all of the others? AoL has leveling, MM has transformations and time loops, BotW and TotK have their open world, and that's... about it, honestly. But like, imagine the Zelda title that's more of an action TPS shooter where you have lots of special bow projectiles, and the Zelda title that's more of a horror game where you can't really fight back that easily, etc, etc. It'll never happen, but it's a cool idea for sure. Hand in the Toilet Malo Mart Drgn roost island Shield (Magic) Screen Wraparound Glitch (LA) Weapon Durability Bug-Catching Net Gannon-Banned Christianity Imagery Marin The Legend of Zelda: Spirit Tracks Gameboy Zelda Aesthetic The Legend of Zelda (Rabbit Joint) 1/2 Magic Meter Sploosh and Kaboom (Quotes) Link Gets Bullied Spirit Flute Well ExcuuuuUUUUuuuuuuUUUUuuUuuuUUUUse Me, Princess! Ben Drowned City in the Sky Great Palace (AoL) Epona Zelda's Lullaby Vaati Squid-Hunt (Minigame) Nintendo Power LttP Comics Lon Lon Ranch: I can't think of anything I care about less than Lon Lon Ranch. I live near a lot of ranches, I've seen ranches all my life. Maybe if you're an urbanite Japanese guy, ranches seem exotic? To me, they're the most boring and mundane thing ever. David Jr. Zant Wolf Link Princess Ruto Video Game Concerts Malo Makar Kass 5000 Rupee Heart Piece in MM Hippo Model (LA) Gohma xenosaga's Impulse Link/Epona Figure Mechanical Harp: Windmills (Pikmin 4) Legend of Zelda (NES) Bagu (Nintendo Comics Series) Frostare Nintendo Cereal System Ballad of the Wind Fish Ancient Cistern Triforce Heroes Primitive 3D Aesthetic Rod of Seasons Zelda Kirby (Smash) Minish Cap Figurines Fishing Minigame (OoT) Magic Hammer Japanese Boss Battle Theme (AoL) Forced Stealth Sections King Harkinan Heart Pieces Locked Behind Bad Minigames Claude M. Moyse's Creepy German Phrases: It's crazy that these are real. How does this even get past Nintendo? Like, surely you fire this guy once you learn about the first one, right? Divine Beasts Zelda II: The Adventure of Link Hidden German Messages (LA) Kinstones Power vs. Wisdom vs. Courage (Splatoon) You've Met with a Terrible Fate Hyrule Warriors Legends DLC Maps not being Backported to HW Wii U Spell (Spell) The Legend of Zelda: Skyward Sword The Legend of Zelda: The Phantom Hourglass Temple of the Ocean King The Imprisoned (Boss) Equipment Rental Cannon Room Glitch (TP) Frog's Song of Soul (LA:DX) Tadtones Demise Zelda Timeline --- Not changing this sig until I decide to change this sig. Started: July 6, 2005 ... Copied to Clipboard! |
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