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TopicAnagram Ranks Anything Legend of Zelda-related with Full Write-Ups (spoilers)
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08/04/23 11:06:43 AM
#280:


Subtitles
Well ExcuuuuUUUUuuuuuuUUUUuuUuuuUUUUse Me, Princess!
Jeremy
Water Temple (OoT)
Hyrule Warriors
Green (Color)
The Legend of Zelda: A Link Between Worlds
I'm so Hungry, I could eat an Octorok!
Molgera's Boss Theme
Kirby (Link's Awakening)
King Zora
Ganon's Tower (LttP)
The Mask Salesman
Dark World
Shigeru Miyamoto
Navi
Tetra
Phonogram Man
Royal Crest
The Moon
Dark Link
Door Charge Old Man
Bombable Walls
Wind Fish
Gleeokenspiel
Sidon
Poe Collector

Master, I Detect You Are Low on Life
The Legend of Zelda: Twilight Princess
Pre-Hyrule Historia Timeline Debates
Chopping Signs: I love that this is even an option. It achieves nothing, it's never useful to do in any game, but goddamn, it's nice that you can do it, it's almost like an easter egg? I know that I've chopped more than a few signs in this series. I mean, look, it's stupid and minor, but giving the player the ability to do stupid and minor things like this really makes things feel "bigger" than they are. A better example is MGS, which, even in the crap games, still lets you interact with the world in a bunch of weird and fun ways.
Rolling in Ocarina of Time
Temple (Smash Stage)
Toon Link
Stamina
Companions
Hyrule
Colgera's Boss Theme
The Legend of Zelda: The Minish Cap
Using Ocarina of Time to speedrun Paper Mario
Katsuya Terada
Ezlo
Dragon Roost Island (Music)
Cuccos
Din (Oracle)
Ricky, Moosh, and Dimitri
Leveling System (AoL): This is the sort of thing I was talking about, back before major series had their identities figured out. No modern series is ever going to make such a drastic pivot, not unless its sales have been dipping for multiple entries. Imagine Nintendo making a normal Zelda title today, like OoT or LttP or something, but with a level-up system. It would just never happen, that's just not part of the games' identity. What AoL did will never happen again; even BotW's open world still fits into the series' existing identity way more easily than grinding for levels. Like, the appeal of Link as an adventurer isn't really that he gets stronger over time, it's that he finds stronger and more varied tools. Again, the easiest comparisons are SMB2 and FFII, two more series that hadn't quite figured out what they were about and did weird things for their second entries (yes obviously I know about SMB:LL, shut up) before pivoting back and being more traditional in their third. Compare this to Mega Man, which instantly knew exactly what it was about, and pumped out like 20 very similar games over the course of 15 years. Can you imagine if the Zelda series was more innovative? Like, if every game had its unique 'thing' that made it different from all of the others? AoL has leveling, MM has transformations and time loops, BotW and TotK have their open world, and that's... about it, honestly. But like, imagine the Zelda title that's more of an action TPS shooter where you have lots of special bow projectiles, and the Zelda title that's more of a horror game where you can't really fight back that easily, etc, etc. It'll never happen, but it's a cool idea for sure.
Hand in the Toilet
Malo Mart
Drgn roost island
Shield (Magic)
Screen Wraparound Glitch (LA)
Weapon Durability
Bug-Catching Net
Gannon-Banned
Christianity Imagery
Marin
The Legend of Zelda: Spirit Tracks
Gameboy Zelda Aesthetic
The Legend of Zelda (Rabbit Joint)
1/2 Magic Meter
Sploosh and Kaboom (Quotes)
Link Gets Bullied
Spirit Flute

Well ExcuuuuUUUUuuuuuuUUUUuuUuuuUUUUse Me, Princess!
Ben Drowned
City in the Sky
Great Palace (AoL)
Epona
Zelda's Lullaby
Vaati
Squid-Hunt (Minigame)
Nintendo Power LttP Comics
Lon Lon Ranch: I can't think of anything I care about less than Lon Lon Ranch. I live near a lot of ranches, I've seen ranches all my life. Maybe if you're an urbanite Japanese guy, ranches seem exotic? To me, they're the most boring and mundane thing ever.
David Jr.
Zant
Wolf Link
Princess Ruto
Video Game Concerts
Malo
Makar
Kass
5000 Rupee Heart Piece in MM
Hippo Model (LA)
Gohma
xenosaga's Impulse Link/Epona Figure
Mechanical Harp: Windmills (Pikmin 4)
Legend of Zelda (NES)
Bagu (Nintendo Comics Series)
Frostare
Nintendo Cereal System
Ballad of the Wind Fish
Ancient Cistern
Triforce Heroes
Primitive 3D Aesthetic
Rod of Seasons
Zelda Kirby (Smash)
Minish Cap Figurines
Fishing Minigame (OoT)
Magic Hammer
Japanese Boss Battle Theme (AoL)
Forced Stealth Sections
King Harkinan
Heart Pieces Locked Behind Bad Minigames
Claude M. Moyse's Creepy German Phrases: It's crazy that these are real. How does this even get past Nintendo? Like, surely you fire this guy once you learn about the first one, right?
Divine Beasts
Zelda II: The Adventure of Link
Hidden German Messages (LA)
Kinstones
Power vs. Wisdom vs. Courage (Splatoon)

You've Met with a Terrible Fate
Hyrule Warriors Legends DLC Maps not being Backported to HW Wii U
Spell (Spell)
The Legend of Zelda: Skyward Sword
The Legend of Zelda: The Phantom Hourglass
Temple of the Ocean King
The Imprisoned (Boss)
Equipment Rental
Cannon Room Glitch (TP)
Frog's Song of Soul (LA:DX)
Tadtones
Demise
Zelda Timeline

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Not changing this sig until I decide to change this sig.
Started: July 6, 2005
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