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TopicCan a game have deep combat while being easy?
s0nicfan
07/24/23 4:59:23 PM
#42:


IMO the difference between depth and skill expression is on options. A deep combat engine may have may different systems where a skilled player will know the right thing to do at the right time, but you can still have a relatively "linear" system where all the good players make the same right move at the same time. Skill expression is more about individuality in how you choose to apply systems. So 2 very good players may approach a situation in 2 very different ways and still get to the same end goal.

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