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Topic | Can a game have deep combat while being easy? |
Westernwolf4 07/24/23 4:27:27 PM #38: | royic posted... My working definition is a game with a high skill cap that requires you to (attempt) to reach it. Though being able to cheese games makes that definition difficult. So I think that it depends whether the cheese is encouraged (game hands you simplistic tools that let you ignore the rest of the mechanics) or not encouraged (souls games where you *can* probably solve most problems with firebombs/pyromancy from a safe distance but game, or community, or something, encourages you to learn the enemy patterns, i frames, recovery time on your swings, etc). I like this definition. And thanks for the interesting topic! --- An opinion does not turn into a fact simply because the person holding it feels strongly about it. ... Copied to Clipboard! |
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