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TopicCan a game have deep combat while being easy?
royic
07/24/23 4:15:14 PM
#30:


Westernwolf4 posted...
I am almost done with Evil West, so I was just pondering this question. Because I really enjoy the combat system in that game, and it could be considered deep because there are lots of ways to dispatch enemies.

But the game is relatively easy. I could just punch my way through if I wanted, but I use all the systems to make the action look as cool and be as fun as possible. I do hear there is a difficulty spike in the final chapter, but I am not there yet.

I had a similar experience way back with the original version of Kingdoms of Amalur. The combat was fun, and there were a lot of options in it. But the game was really easy.

So: Maybe? Depending on how you define a deep combat system?

My working definition is a game with a high skill cap that requires you to (attempt) to reach it. Though being able to cheese games makes that definition difficult. So I think that it depends whether the cheese is encouraged (game hands you simplistic tools that let you ignore the rest of the mechanics) or not encouraged (souls games where you *can* probably solve most problems with firebombs/pyromancy from a safe distance but game, or community, or something, encourages you to learn the enemy patterns, i frames, recovery time on your swings, etc).


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