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Topic | Why did no one tell me Outer Wilds was a horror game |
the_rowan 04/18/23 12:04:34 AM #220: | There are surprisingly many purely optional things in Outer Wilds that basically offer zero useful clues towards the endgame puzzles and instead just flesh out the story or give you ideas around the general goal of the game. At the most, they might just tell you to check another spot for information, but you could easily run into that other spot first. (i.e. "Nomai X wrote about how to do so-and-so in this location" but you could just find a sign for that location on another planet and follow the path on your own. Consider that you only need to learn a few things to finish the game: So yeah, there are a surprising amount of things you can just outright miss in a playthrough. Especially if you end up solving certain puzzles accidentally or with more "brute force" methods, which is more possible with some of these than others. That said, absolutely no one who has played this game to the end without looking up all the solutions or otherwise ruining it for themselves has ever felt like they didn't want to fill in the logbook and explore everything, from what I've seen. --- "That is why war is so tragic. To win means to make victims of your opponents and give birth to hatred." - Kratos Aurion, Tales of Symphonia ... Copied to Clipboard! |
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