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TopicMLP Social v2504: Quando omni flunkus moritati
Cartridge88
04/17/23 12:46:52 AM
#48:


MegamanXfan21xx posted...
-Superliminal, a puzzle game where objects grow or shrink depending on where you're looking when you let them go. So if you pick up something and face the other side of the room, the item will become big. Face the wall, it'll become tiny. Basically, your perspective becomes reality.

seen playthroughs of that, it is definitely a super trippy one because of that mechanic.

-Save Room, which is literally just Resident Evil 4's grid-based inventory management as a full game. You have to make everything fit in your case, and you can make room by putting ammo into guns, letting yourself take damage so you can consume a health item, or mixing together crafting ingredients to make a single item that takes less room.

for some reason, I read it with the same inflection as "Safe Room," and was confused. but that's also a great concept to expand upon.

-Hardspace: Shipbreaker, which I remember being interested in. It's a simulator game where you're in space and have to take apart derelict ships and space stations. You have to properly sort out parts and be careful not to electrocute yourself or use any lasers on fuel tanks.

sounds fairly chill, so it sounds like there'll be some kinda crazy twist.

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