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TopicSubnautica is too fucking scary.
Xerun
04/10/23 6:23:43 PM
#285:


Aressar posted...
I don't mind the Cyclops being bulky and unwieldy. It already comes with so many advantages, it stands to reason that for gameplay purposes there'd be a few downsides, just like with the other vehicles. The trick is basically not to rush things with it (unless you have to make a fast escape), and to take your time to prepare it in any way you can and get used to the controls before taking it out.

I actually somewhat enjoy having to carefully navigate the Cyclops through confined areas. Makes it feels all the more satisfying when I do make it through successfully.


Thats honestly what I hate about it. The whole game is so responsive with zipping around. If you forget a single thing on a trip to the Aurora its a quick trip back on the Seamoth. The Prawn with Grapple and Jetpack can super speed through areas.

And then you get the Cyclops and everything just slows down. God forbid you forget something in the Lost River youll take an hour just to get back. Then the endgame goes from being extremely open to compact and tight. And if you dare try to use the fastest speed the entire thing catches on fire.

(massive endgame spoilers)
When I play now I just put enough Mats to make a base with Moonlool past the Lost River Waterfall and just upgrade everything there then only take the Prawn through the Lava Zone. The Cyclops only gets used for transporting the mats down and then back up
I think Below Zero does this somewhat better with the Seatruck, but then its extremely compact and it gets annoying to drive anywhere as well.

Hopefully Subnautica 2 learns from this

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