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| Topic | Gacha Game General Topic 33: ''But that's my favorite part...'' |
| legendarylemur 03/01/23 12:04:05 AM #90: | Yes I finally understand how Limbus Company works. Ch 1 was charming, ends with the subject matter char Gregor's VA singing to a post chapter credit roll lol. But nothing I haven't seen before in terms of story So Limbus Company is like, if you're fighting mobs where it's auto-target, just don't bother reading. Match the colors and whatever the enemies are weak to, because most likely even if you're aware what's happening, it's not actually possible to influence what happens. The top part shows you if you have an advantage, and just take it if you do In combat where you get to select your target, that's where things get more strategic. You have speed, which seems random, but they can be affected with haste. If you target things with a lower speed number than you (just as simple as 4 speed above your character is faster than a 3 speed enemy. Tie doesn't seem to do anything of value), then they are forced to clash with your character. Otherwise if your character is already targeted by an enemy, just clash with them. If there are 2 or more enemies targeting the same character, use characters with higher speed to essentially intercept them. If you can't prevent your char from being targeted by more than 1 enemy, it's recommend you guard with them, which seems fixed per char what type of guard they do It's really just that simple. Here, using the move that gives you better advantage is obviously recommended. Otherwise it's just a game of trying to get every character being able to be attacked by a single enemy Everything else? Useless. I think there are far too many RNG elements for any of the fucking numbers to matter. Just let the game tell you on the top whether or not you have an advantage, which basically means the RNG has more chance to give you the win. I'm sure for like hard bosses or whatever, you can theorycraft doing a lot more damage, but the options are basically locked to gacha, so it's unlikely that at this point, whatever decisions you make will actually matter Just know what speed does to intercept enemy clashes, have everybody attacked by 1 enemy (since winning a clash doesn't damage your character). Sometimes some fucking colors can activate your special move. The UI is too shit for you to know without hassle what colors you need, so honestly just let things happen and hopefully you have the super moves for the hard fights. I dunno By the way, this is an example of a game where you do simple things with extremely complicated mechanics to accomplish even simpler things. It's like doing a backflip, wobbling around a bunch, crawl a few spaces to the left, then to the right, then just walking the same direction you were before. It's literally worse than just walking straight forward. There's nothing clever about some coin flips and rng damage values deciding who wins lmao --- "Iwata was awesome" - Mr. Nintendo https://i.imgur.com/krtFHol.jpg ... Copied to Clipboard! |
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