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Topic | 25 years later, is Ocarina of Time still the best Zelda game? |
adjl 02/25/23 10:41:58 PM #27: | VideoboysaysCube posted... the pallet-swap bosses I'd actually go so far as to say the bosses had the opposite problem of being palette swaps. They all played differently enough to be interesting and had cool designs in terms of the shapes of their models, but they all shared exactly the same general aesthetic aside from token elemental-themed accents (and even those weren't as pronounced in BotW as in AoC, where they were more interesting). They didn't do enough palette-swapping to make them feel visually distinctive, which meant they all kind of blurred together. --- This is my signature. It exists to keep people from skipping the last line of my posts. ... Copied to Clipboard! |
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