LogFAQs > #971792710

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, Database 11 ( 12.2022-11.2023 ), DB12, Clear
Topic List
Page List: 1
TopicHogwarts Legacy Platinum makes you start the game 4 times
wackyteen
02/25/23 2:37:33 AM
#22:


LeoRavus posted...
I mean if an achievement makes the game more enjoyable or interesting, that's cool. But if it's doing mundane, unnecessary, tedious shit just to reach that 100% it's stupid. That describes most of them.

Eh, some I've come across actually made me use skills I wouldn't have otherwise and opened up looks into the gameplay that I would have just glossed over.

Like in DA:O, there are Achievements for using the Dual-Wield talents Punisher and Whirwind and killing 50 enemies each with them. The traditional use of dual-wield is more flanker/non-aggro so the best way to utilize Whirlwind is to actually get in the middle of the fight. Whereas Punisher does 2 normal hits and a crit on 3rd hit if it connects as well as lowering attack and defense by 10 for the target, making it harder for the enemy to damage your party and easier for your party to hit.

The game is already fairly easy and you don't need to invest the talent points to unlock those abilities as you have talents that crowd control already and deal decent damage. Forcing you to use implement these into your individual gameplay loop for the sake of an achievement gets the player to experiment with the various talents instead of just going with what works (both Talents are mid-late game unlocks, locked behind Attribute levels, Specific skill level)

Additionally, there are achievements in Origins that force you to invest your Talent Points into maxing a specific skill tree and in the case of Mages into one style/study of magic. This forces you into specific character styles and gives you deeper looks into the gameplay mechanics and can introduce you to spell combos or support options that you would have scoffed at just from the descriptors ( at least when compared to other options like being able to shoot AoE Fireballs)

All of those sound like mundane and tedious investments but they serve to make you actually look into what the developers intended with the various game elements instead of just going with what works.

I will agree though that Achievement for like killing 1000 Stormtroopers is kind of lame. Especially if you're going to organically hit that number anyways. Even DA:O had those kinds of Achievements. Which would have made more sense if there was a lot of diplomatic options to avoid fights but you're going to kill 250 enemies before you're done with like the 3rd major plot point.

---
The name is wackyteen for a reason. Never doubt.
... Copied to Clipboard!
Topic List
Page List: 1